ML 161622

AudioDateDownLeftRightUpCloseReportGallerySettingsGiftLanguageGridListMapMenuPhotoPlayPlusSearchStarUserVideo

Sound Effects 2:45 - 6:49 Play 2:45 - More
Audio »
More
Video »
Browse
species »
Lapping waves on boat  

Age/Sex
Identification
Solicitation
Behavior
Note

 

100%

 

 

 

 

Sound Effects 6:52 - 14:19 Play 6:52 - More
Audio »
More
Video »
Browse
species »
Outboard pull start, Motorboat under way  

Age/Sex
Identification
Solicitation
Behavior
Note

 

100%

 

 

 

 

Sound Effects 47:02 - 47:04 Play 47:02 - More
Audio »
More
Video »
Browse
species »
Metal clank  

Age/Sex
Identification
Solicitation
Behavior
Note

 

100%

 

 

 

 

Interview 53:05 - 57:48 Play 53:05 - More
Audio »
More
Video »
Browse
species »
Robert Ballard, Dwight Coleman  

Age/Sex
Identification
Solicitation
Behavior
Note

 

100%

 

 

 

Underwater archaeology; PT-109  

NPR/NGS Radio Expeditions
20 May 2002

    Geography
  • Solomon Islands
    Western
    Locality
  • Near Gizo; Aboard ship
    Latitude/Longitude
  • -8.11214   156.905488
    Channels
  • Mono
    Sampling Rate
  • 48kHz
    Bit Depth
  • 16-bit
    Recorders
    Microphones
    Accessories
    Equipment Note
  • Two-Track Mono; Electrovoice RE50 Dynamic Omni Microphone

Show: Ballard PT-109
Log of DAT #: 4
Engineer: Neal Conan
Date: May 20, 2002

BB = Bob Ballard
Dw = Dwight Coleman
NC = Neal Conan

:08 NC
Since we're up at 5:30 in the morning, let's try the early morning ambience again!

:42
Ambi. A sweet sounding bird whistles in the distance.

:56
Ambi. slight trickle of water, whistling bird continues

1:39
Ambi. A soft, hollow rumbling. Almost sounds like a small boat being shifted by the waves.

1:47
FX - Rumbling.. mic being moved?

2:06
Ambi. louder clearer sound of bird whistling.

2:26 End of Track 1
2:27 Beg. Of Track 2

2:28 NC
all right, we're not far from where it happened, and we're just going to get some ambience.

2:28 -
Ambi. The sound of waves slapping the side of the boat, listened to from the inside. Creaking wood.

4:45 -
Ambi. Around the 5:00 mark the waves get calmer and the slapping noises become quieter. The wood creaks less.

5:40
Ambi. The water makes gurgling/bubbling noises.

6:51 NC
Okay

6:52
repeated clunking noises¿ a loud thud, and then the start of an engine.

7:05
clunking noises again

7:15
The boat revs up, and then calms down to a slower rpm.

7:24 ??
it looks pretty close, we'll be there in about 5 minutes.

7:27
the low rumbling becomes a bit higher, the sound of a bow wake is about even with the sound of the engine.

7:51
the engine speeds up considerably, making a higher tone.

8:09
speeds up even more, the sound of the bow wake still audible, but by now dominated.

8:45
A new sound (another boat passing by?). The tones intermingle, become the same.

9:42
Slowly and gradually, the sound of the boat changes with the landscape - an echo from the boat is heard - perhaps from presence/absence of nearby cliffs/land?

10:11
The wind surrounding the microphone becomes especially audible here. The boat is just a droning noise now.

13:10
Bow waves are audible again. Three levels of sound: bow wake, drone of motor, wind from mic.

13:42
Begins to slow down

13:55
slows down considerably, you can hear the water jump from the bow.

14:21
they've got an air-conditioner in the wall, look at that¿

14:26
what I'll do I'll just hop up over the side there¿.

14:39 End Track 3
14:40 Beg. Track 4

14:41
Ambi.. droning sound not unlike the boat from 10:11

14:53 (difficult to hear)
made my first over this morning. I never realized how far¿ with the villagers.. it was hard to explain, there I was. I really am half-way around the world. They've taken me to a very different place.

15:29
How about this part?¿

15:38 - :46
mumbling

15:50 NC
this is going to be the recovery of the sonar Echo

15:50 -
ambi. Droning sound continues.

16:11
door shuts. Droning continues.

16:20
FX - Velcro strap is un-done.

16:38
I'm too tall¿. (inaudible)

16:56 - 17:2?
Ambi - barely audible mumbling

17:35
FX - a dull thud

17:53
Ambi - a higher pitched grinding sound joins the droning machinery sound.

18:32
grinding sound stops

19:43 - 19:48
people talking, words indistinguishable

19:53
FX - another dull thud

20:46
FX - slightly quieter dull thud

20:57
FX - identical thud

21:14
A sound that sounds like a train, or steam chugging from a pipe that has a rapid "chugchugchug" to it. Periodically stops for a few seconds. Accompanied by a higher pitched grind than the original droning.

23:18
Chugging stops.

23:20
A higher, steadier drone is heard starting here

23:33
FX - chains clinking, a person calling out

23:49
A person is barely heard shouting

24:40
FX - A person on a walkie-talkie

25:02 - 25:10
FX - Successive thud noises

25:25
FX - a door closing

26:37 - :45
people talking

26:53
FX - door closing

27:16
FX - A clanging noise, metal-on-metal

27:26
FX - a voice is heard

27:28
The droning comes to a halt with a quick, high-toned buzz. A low, low rumbling.

27:34
yet another thud

27:36 - 27:48
Metal clanging, like bars being dropped on the ground.

27:50
Are we all set cathy?

28:01
the low rumble revs up a bit, voices in the background

28:13
No, he's got that¿

23:14
FX - Loud thud

28:26
FX - Metal clanging

28:30
you want to keep a little light on? ¿ He wants to keep the light on¿.

28:38
FX - LOUD metal claning, banging

28:38 -
Ambi - low drone, steady

29:18
(voice indistinguishable)

29:40
voices

30:00 - 30:48
voices

30:49
A voice on a walkie talkie

30:50
Yeah, we want to move at a slow rate all the way through this¿

30:54
walkie talkie voice

31:02 (several)
are we waiting for that guy? Etc¿ okay that's good. Just like that? Get this slack¿.

31:33
FX - Door closing

31:39
metal clanging

31:52
FX - clicking noises

32:09 - 32:22
FX - leather-like squeaky noises

32:28
metal clanging again, amidst leather-like squeaky noises.

32:51
FX - LOUD metal clanging

33:15
let's pick it up easy! Easy, easy!

33:27
clanging

33:31
Yeah, haul it out. Okay james, keep yours pointed forward, you control it. come up a little bit. Start bringin 'em up.

33:55
fx - metal clanging.
34:05
move in just a little bit¿

34:16
clanging

34:27
move in just a little more.. bring him up a little more¿

34:32
clanging

34:33
bring it over, see if I can take off some slack. You ready? Come down a little bit Ashley.

34:54
clanging

35:02
claning

35:03
okay, bring it up again! Hold on, reach that. Pull it up so we can reach through there. Take off the slack.

35:43
slicing and clicking sounds

35:53
move it in real easy.

36:02
FX - bursts of machine sounds.

36:18
I don't think you're gonna reach it¿ let's just walk it over. The hook itself will.. just walk it over. Pull it in, tug it forward, down easy on the green. Ready? Walk it down, cathy. Okay, now up.

36:54
FX - lots of clanging, very loud

37:00
it's okay. You're all set Cathy? Yup. Just in case, okay Ashley we're all set you can start bringing him up.

37:29
fx - small clang

37:30
sound of machine moving something

37:33
bring him in slow. Okay¿ whoa! Nice and slow.

37:48
squeaking of wet shoes

37:59
bring it down just a little bit. Bring it in a bit more. A little more. That's good, bring it down.

38:32
FX - a hollow popping sound

38:42
phil? Okay bring him up..

38:59
fx - door closing, thud
ambi - low droning noise

39:24
ambi - grinding sound

39:32 -
voices

39:40
FX - hollow, plasticy sound.

39:52
FX - sounds like a hitch being wound up

40:02
FX - really strange crunching sound

40:13
FX - A door closes

40:26 Track 3 Ends
40:27 Track 4 Begins

40:28
Ambi. Three sounds - a very regular, loud, sharp clanging, about 3 per second. The water rushing. A low drone of some machinery.

42:39
Ambi. Some part of the machinery goes underwater, and the drone is drowned out, along with the clanging, partially.

42:46 NC
What's that thing that's clacking?

42:48
that's because we're going so fast, this is oscillating, we don't like that so what we're going to do is go in and anchor and fix it.
43:00
That's all shearing that's going on. Eventually, it fails, and then bingo. So..

43:06 NC
Well what is that device for?

43:07
That is our trackpoint for tracking our vehicles in the water. That tells us where they are. We know where we are, we want to know where they are.

43:42
Water noises become louder, clanging becomes clearer, as if something is coming out of the water.

44:10
clanging is very loud and clear at this point.

46:16
clanging becomes quieter, sounds like it's coming from inside a cave.

46:33
I think it's that¿
Voices mumbling

46:36
Clacking stops

46:45 NC
That mechanical banging was off the portside where they brought in the tow fish and this is off the stern.

46:45
Ambi. Water is rushing around the vessel

47:04
FX - a clear, somewhat hollow sounding metal thud

48:25
The water sounds begin "whooshing" more and the volume of the sound wavers up and down slightly.

50:15
The sound is quieter and the water calmer at this point.

51:41
The sound goes quieter

51:45
Discussing Ambience, TV production interference, etc.

52:47 Track 4 Ends, Track 5 Begins.

52:55 Track 5 begins

52:50
door closes

52:53
FX - Thud

53:09 BB
1547.. that's if you believe in the slice theory. It looks like it's an impact crater. Blew him up, look it's out in the middle of nowhere¿ blow it up.

53:40
FX - mouse clicking

53:43
little ringer, little small shadow there

53:46
look at the length.

53:55 Dw
15 meters?

53:56 BB
that's 45 feet, 50 feet

53:58
by bout 2 meters

53:59
yeah, that's if you believe in the slice. Now, The problem is when you look where it is, it's not bad, but it's a little further south than I would expect. But look, it's in the middle of nowhere.

54:14 Dw
There's nothing around it.

54:16 BB
Nothing around it.. it's long, linear, and it's a ringer so it's clearly man-made but it doesn't mean it's not something that was dumped off a ship

54:25 Dw
Definitely the kind of targets we like

54:29 BB
I like them when they're out in the middle of nowhere.

54:35 Dw
There are a couple other good ones¿

54:36 BB
So I think that one thought was just to plot them up. Just put them on a contact sheet, what, you can put nine to a sheet or something? Just so we have a library of images¿ And then we can look at those and pick and choose which ones we want to go back in and¿ we probably should have tried to measure them, give some stats on them.

54:58 Dw
We'll compile a database of high-probables

55:02 BB
and then we need to plot up an aerial distribution of them, see if they cluster, so we can get to them efficiently. I'd like to start in the southeast- .. northeastern quadrant where the bow should be¿excuse me, where the stern should be, up in that neck of the woods, take the best ones out of that data set. I can't believe he was east of the centerline of the strait, so it has to be in there I think. So let's look at all that, so we have to look at everything.

55:42
(mumbling of agreement)

55:51
We can see it

55:58 BB
He says it first and then you say it? ¿ So, topside?

56:00
lodging the data right now. Pushing the button

56:02 BB
(chuckles) you should run for congress. You should be a lawyer or something, I dunno.. Okay so you're still troubleshooting. I'll come back in a little while.

56:14 Dw
DMO(?) Is a real option.

56:17 BB
I beg your pardon?

56:17
The DMO is an option. He's comfortable with it; he's done it before.

56:22
Yeah I just would prefer the Rolls Royce

56:28 DW
one issue with the DMO is, the one thing that doesn't work on the "little herc" is the altimeter. Which.. Actually we do have an altimeter on the Argus at this point.

56:34 BB
Well you get the "wire out" and you know the depth.

56:37 Dw
Yeah..

(Mumbling of the crew.. a few voices rise above the others)

56:53 BB
Over by Kennedy Island, by the reef¿

56:54
Bob, a crucial piece of information just came in¿ the problem is¿

57:02 BB
topside?

57:04 Dw
part of our problem is.. no¿ lets be careful lawyers here! We have found a problem that we can solve

57:10 BB
Fix it then, great.

57:14 BB (among other crew mumblings)
No, the options we can go to it¿ that's a less elegant configuration.

57:21
FX - Door slams

57:49 END

Close Title