Lapping waves on boat
Outboard pull start, Motorboat under way
NPR/NGS Radio Expeditions
20 May 2002
- Near Gizo; Aboard ship
- -8.11214 156.905488
Two-Track Mono; Electrovoice RE50 Dynamic Omni Microphone
Show: Ballard PT-109
Log of DAT #: 4
Engineer: Neal Conan
Date: May 20, 2002
BB = Bob Ballard
Dw = Dwight Coleman
NC = Neal Conan
Since we're up at 5:30 in the morning, let's try the early morning ambience again!
Ambi. A sweet sounding bird whistles in the distance.
Ambi. slight trickle of water, whistling bird continues
Ambi. A soft, hollow rumbling. Almost sounds like a small boat being shifted by the waves.
FX - Rumbling.. mic being moved?
Ambi. louder clearer sound of bird whistling.
2:26 End of Track 1
2:27 Beg. Of Track 2
all right, we're not far from where it happened, and we're just going to get some ambience.
Ambi. The sound of waves slapping the side of the boat, listened to from the inside. Creaking wood.
Ambi. Around the 5:00 mark the waves get calmer and the slapping noises become quieter. The wood creaks less.
Ambi. The water makes gurgling/bubbling noises.
repeated clunking noises¿ a loud thud, and then the start of an engine.
clunking noises again
The boat revs up, and then calms down to a slower rpm.
it looks pretty close, we'll be there in about 5 minutes.
the low rumbling becomes a bit higher, the sound of a bow wake is about even with the sound of the engine.
the engine speeds up considerably, making a higher tone.
speeds up even more, the sound of the bow wake still audible, but by now dominated.
A new sound (another boat passing by?). The tones intermingle, become the same.
Slowly and gradually, the sound of the boat changes with the landscape - an echo from the boat is heard - perhaps from presence/absence of nearby cliffs/land?
The wind surrounding the microphone becomes especially audible here. The boat is just a droning noise now.
Bow waves are audible again. Three levels of sound: bow wake, drone of motor, wind from mic.
Begins to slow down
slows down considerably, you can hear the water jump from the bow.
they've got an air-conditioner in the wall, look at that¿
what I'll do I'll just hop up over the side there¿.
14:39 End Track 3
14:40 Beg. Track 4
Ambi.. droning sound not unlike the boat from 10:11
14:53 (difficult to hear)
made my first over this morning. I never realized how far¿ with the villagers.. it was hard to explain, there I was. I really am half-way around the world. They've taken me to a very different place.
How about this part?¿
15:38 - :46
this is going to be the recovery of the sonar Echo
ambi. Droning sound continues.
door shuts. Droning continues.
FX - Velcro strap is un-done.
I'm too tall¿. (inaudible)
16:56 - 17:2?
Ambi - barely audible mumbling
FX - a dull thud
Ambi - a higher pitched grinding sound joins the droning machinery sound.
grinding sound stops
19:43 - 19:48
people talking, words indistinguishable
FX - another dull thud
FX - slightly quieter dull thud
FX - identical thud
A sound that sounds like a train, or steam chugging from a pipe that has a rapid "chugchugchug" to it. Periodically stops for a few seconds. Accompanied by a higher pitched grind than the original droning.
A higher, steadier drone is heard starting here
FX - chains clinking, a person calling out
A person is barely heard shouting
FX - A person on a walkie-talkie
25:02 - 25:10
FX - Successive thud noises
FX - a door closing
26:37 - :45
FX - door closing
FX - A clanging noise, metal-on-metal
FX - a voice is heard
The droning comes to a halt with a quick, high-toned buzz. A low, low rumbling.
yet another thud
27:36 - 27:48
Metal clanging, like bars being dropped on the ground.
Are we all set cathy?
the low rumble revs up a bit, voices in the background
No, he's got that¿
FX - Loud thud
FX - Metal clanging
you want to keep a little light on? ¿ He wants to keep the light on¿.
FX - LOUD metal claning, banging
Ambi - low drone, steady
30:00 - 30:48
A voice on a walkie talkie
Yeah, we want to move at a slow rate all the way through this¿
walkie talkie voice
are we waiting for that guy? Etc¿ okay that's good. Just like that? Get this slack¿.
FX - Door closing
FX - clicking noises
32:09 - 32:22
FX - leather-like squeaky noises
metal clanging again, amidst leather-like squeaky noises.
FX - LOUD metal clanging
let's pick it up easy! Easy, easy!
Yeah, haul it out. Okay james, keep yours pointed forward, you control it. come up a little bit. Start bringin 'em up.
fx - metal clanging.
move in just a little bit¿
move in just a little more.. bring him up a little more¿
bring it over, see if I can take off some slack. You ready? Come down a little bit Ashley.
okay, bring it up again! Hold on, reach that. Pull it up so we can reach through there. Take off the slack.
slicing and clicking sounds
move it in real easy.
FX - bursts of machine sounds.
I don't think you're gonna reach it¿ let's just walk it over. The hook itself will.. just walk it over. Pull it in, tug it forward, down easy on the green. Ready? Walk it down, cathy. Okay, now up.
FX - lots of clanging, very loud
it's okay. You're all set Cathy? Yup. Just in case, okay Ashley we're all set you can start bringing him up.
fx - small clang
sound of machine moving something
bring him in slow. Okay¿ whoa! Nice and slow.
squeaking of wet shoes
bring it down just a little bit. Bring it in a bit more. A little more. That's good, bring it down.
FX - a hollow popping sound
phil? Okay bring him up..
fx - door closing, thud
ambi - low droning noise
ambi - grinding sound
FX - hollow, plasticy sound.
FX - sounds like a hitch being wound up
FX - really strange crunching sound
FX - A door closes
40:26 Track 3 Ends
40:27 Track 4 Begins
Ambi. Three sounds - a very regular, loud, sharp clanging, about 3 per second. The water rushing. A low drone of some machinery.
Ambi. Some part of the machinery goes underwater, and the drone is drowned out, along with the clanging, partially.
What's that thing that's clacking?
that's because we're going so fast, this is oscillating, we don't like that so what we're going to do is go in and anchor and fix it.
That's all shearing that's going on. Eventually, it fails, and then bingo. So..
Well what is that device for?
That is our trackpoint for tracking our vehicles in the water. That tells us where they are. We know where we are, we want to know where they are.
Water noises become louder, clanging becomes clearer, as if something is coming out of the water.
clanging is very loud and clear at this point.
clanging becomes quieter, sounds like it's coming from inside a cave.
I think it's that¿
That mechanical banging was off the portside where they brought in the tow fish and this is off the stern.
Ambi. Water is rushing around the vessel
FX - a clear, somewhat hollow sounding metal thud
The water sounds begin "whooshing" more and the volume of the sound wavers up and down slightly.
The sound is quieter and the water calmer at this point.
The sound goes quieter
Discussing Ambience, TV production interference, etc.
52:47 Track 4 Ends, Track 5 Begins.
52:55 Track 5 begins
FX - Thud
1547.. that's if you believe in the slice theory. It looks like it's an impact crater. Blew him up, look it's out in the middle of nowhere¿ blow it up.
FX - mouse clicking
little ringer, little small shadow there
look at the length.
that's 45 feet, 50 feet
by bout 2 meters
yeah, that's if you believe in the slice. Now, The problem is when you look where it is, it's not bad, but it's a little further south than I would expect. But look, it's in the middle of nowhere.
There's nothing around it.
Nothing around it.. it's long, linear, and it's a ringer so it's clearly man-made but it doesn't mean it's not something that was dumped off a ship
Definitely the kind of targets we like
I like them when they're out in the middle of nowhere.
There are a couple other good ones¿
So I think that one thought was just to plot them up. Just put them on a contact sheet, what, you can put nine to a sheet or something? Just so we have a library of images¿ And then we can look at those and pick and choose which ones we want to go back in and¿ we probably should have tried to measure them, give some stats on them.
We'll compile a database of high-probables
and then we need to plot up an aerial distribution of them, see if they cluster, so we can get to them efficiently. I'd like to start in the southeast- .. northeastern quadrant where the bow should be¿excuse me, where the stern should be, up in that neck of the woods, take the best ones out of that data set. I can't believe he was east of the centerline of the strait, so it has to be in there I think. So let's look at all that, so we have to look at everything.
(mumbling of agreement)
We can see it
He says it first and then you say it? ¿ So, topside?
lodging the data right now. Pushing the button
(chuckles) you should run for congress. You should be a lawyer or something, I dunno.. Okay so you're still troubleshooting. I'll come back in a little while.
DMO(?) Is a real option.
I beg your pardon?
The DMO is an option. He's comfortable with it; he's done it before.
Yeah I just would prefer the Rolls Royce
one issue with the DMO is, the one thing that doesn't work on the "little herc" is the altimeter. Which.. Actually we do have an altimeter on the Argus at this point.
Well you get the "wire out" and you know the depth.
(Mumbling of the crew.. a few voices rise above the others)
Over by Kennedy Island, by the reef¿
Bob, a crucial piece of information just came in¿ the problem is¿
part of our problem is.. no¿ lets be careful lawyers here! We have found a problem that we can solve
Fix it then, great.
57:14 BB (among other crew mumblings)
No, the options we can go to it¿ that's a less elegant configuration.
FX - Door slams